One Xbox fan and bizarre controller enthusiast turns a Fisher-Price toy video game controller into a real, functioning Xbox gamepad.
The Xbox console is one of the most popular consoles on the market, and its controllers have become equally popular in the gaming scene. However, a variety of other controllers are also available for purchase, some of which are more functional than others. Recently, one dedicated gaming fan took a Fisher-Price toy controller and turned it into a real gamepad–in other words, the toy has become a functioning Xbox controller.
The toy in question appears to be the Fisher-Price Laugh & Learn Game & Learn Controller, which is designed to introduce babies to the wonders of gaming. In its default state, the controller is not functional, but it has a large, rounded surface that’s easy for small hands to hold. It also features a variety of colorful buttons, bumpers, and a joystick that make noises and light up.
Twitter user rudeism, whose bio describes him as a builder of odd controllers, recently set out to turn this Fisher-Price toy into a functioning Xbox controller. This isn’t the first time gamers and official engineers alike have created bizarre Xbox controllers, but it may be one of the cleanest custom rebuilds on the internet. In several Twitter threads, rudeism explores some of the changes he made to the controller and shows it off from multiple different angles.
In the post where he declares the project finished, rudeism notes that the Fisher-Price controller still makes the same set of noises it did originally. Furthermore, he claims that the only external difference between the original controller and the altered version is the presence of a USB port on the top. He presumably added this so that the controller could either charge or connect to a game console or PC gaming set-up properly. When questioned on how the toy controller could possibly do everything a real controller could, he elaborated on the new control scheme.
Apparently, the yellow slider determines whether the controller’s single joystick will act as the left stick or the right stick. It also changes whether the buttons work as the default button set-up or handle the Start/Select/Guide input. Finally, the bumpers can be tilted left and right like normal bumpers, so they can handle Left and Right Trigger input as well as Left and Right Bumper input. The result is a surprisingly effective gamepad, although gamers who prioritize performance will likely be better off sticking to a commercial Xbox controller model.
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