Elden Ring is a reminder that frame rate isn’t everything

The biggest PC game of 2022 has a major technical shortcoming: it’s capped at 60 fps.

Normally I’d say that putting a ceiling on frame rate is unacceptable for a modern blockbuster. It’s painful to not point the full power of my RTX 3080 and my 3440×1440, 144Hz display at this terrific game. It erases one of the greatest differences between us and those playing on consoles, though my friends on PlayStation tell me that apparently the only way to reach a stable 60 fps in Elden Ring is to run the PS4 Pro version on PS5.

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